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Medal of Honor: Airborne

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Medal of Honor: Airborne

Developer(s) EALA
Publisher(s) Electronic Arts
Designer(s) Patrick Gilmore (producer)
Composer(s) Michael Giacchino
Engine Unreal Engine 3
Version 1.3 (March 7, 2008)
Platform(s) PC, PlayStation 3, Xbox 360
Release date(s) PC & Xbox 360:
NA September 4, 2007 (2007-09-04)
ASIA September 5, 2007
AUS September 6, 2007 (2007-09-06)
EU September 7, 2007 (2007-09-07)
PlayStation 3:
NA November 21, 2007
EU November, 2007
ASIA TBA
AUS TBA
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: T (Teen)
PEGI: 15+
Media DVD-DL, Blu-ray Disc
System requirements Operating System:
Windows XP SP2 or Windows Vista
Processor:
• For Windows XP:
2.8 GHz Intel Pentium 4 or AMD Athlon XP 2800+
• For Windows Vista:
3.0 GHz Intel Pentium 4 or AMD Athlon 64 3800+
Memory:
512 MB RAM (XP) or 1 GB RAM (Vista)
Video Card:
NVIDIA Geforce 6600GT or ATI Radeon X1300PRO with Pixel Shader 3
Input methods Keyboard, mouse (Windows)
Gamepad (Console)

Medal of Honor: Airborne is a World War II first-person shooter computer game and the 11th installment of the Medal of Honor series. It was developed by EA Los Angeles and was released worldwide on the PC and Xbox 360 in early September 2007. A PS2 and Wii version was set to be released but was cancelled in 2007.[1] A PlayStation 3 version was released late November 2007.[2] The game takes place in the European theater of World War II, and is the first in the series to focus on paratrooper activities.[3]

In the single-player mode, the player takes on the role of PFC Boyd Travers, a paratrooper in the US 82nd Airborne Division.[4] Missions include various insertions into Italy, northern France, the Netherlands and Germany, each one beginning with a jump behind enemy lines, and success requiring completion of given objectives. Airborne also features a multiplayer mode available for online play, where users have the choice of fighting for the Allies and parachuting down to the battlefield, or fighting for the Axis and starting on the ground, defending the position from enemy paratroopers.

The game uses a heavily-modified Unreal Engine 3.[5] Airborne employs a nonlinear gameplay style whereby the player can start the game anywhere in the map by directing where they land, as opposed to previous linear FPS games where the start point and direction is already laid out, such as Allied Assault.[6]

Contents

[hide]

[edit] Story

In Airborne, the player assumes the role of Private First Class (later promoted to Corporal) Boyd Travers, a paratrooper in the 82nd Airborne Division and later the 17th Airborne Division of the United States Army during World War II.[4] Travers's insertion is into major engagements in Italy, northern France, the Netherlands, and Germany.

The game begins with a training mission, where the player learns how to jump from the plane, among other basic controls.[7]

After the tutorial mission, the player is sent to Sicily in 1943, with a drop into a small walled village called Adanti as part of Operation Husky, the costly Allied invasion of Sicily. It is followed by Operation Avalanche, the invasion of mainland Italy, where Travers is inserted into an operation near the Greek ruins of Paestum. These ruins were used by the Axis as a staging area to counterattack the advancing Allies from the beaches of Salerno. The 82nd Airborne is then airdropped into France during the morning hours of June 6, 1944 as part of Operation Neptune. During this, Travers is part of the paratrooper force dropped inland the night to take and hold the 82nd Airborne's goal of Sainte-Mère-Église. Before the Normandy beach invasion to clear the infantry's path into Vichy France. The player is able to see the Utah Beach landings of Operation Overlord while in the air. Travers then drops into the Netherlands as part of Operation Market Garden, General Montgomery's failed plan to secure routes through the Netherlands enabling a push into Germany. Largely featured is the partly destroyed city of Nijmegen and the attempt to secure the bridge over the Waal River for the Allies.[8] The game's finale takes place during Operation Varsity, which sees Travers parachuting alongside 17,000 soldiers into Germany in the single largest Allied airdrop in history, as the final level depicts a combat jump over a Flak Tower in Essen, Germany.

[edit] Gameplay

The main gameplay element, which is introduced in Airborne, is the paratroop jump. At the start of each mission, the player begins in a C-47 along with fellow soldiers preparing to drop. The team then jumps out of the plane and parachutes down to the ground, marking the beginning of the mission.[5] During the drop the player is able to freely control where in the field of battle they land; pre-determined drop zones are marked with a green flare, where the player will find their allies and supplies, however they can also choose to land elsewhere,within a small to medium sized map, which affects the way the game is played. For example, the player could land near the enemy stronghold and come up against heavy opposing firepower, or land on the rooftops with a sniper rifle and choose a stealthy approach to the mission. This free-roaming experience based on unlimited choice of landing spots offers infinite ways of gameplay, ensuring no two matches are alike. For Playstation 3, the SIXAXIS controller can be used to also determine which way the player leans, being accomplished by tilting the controller forward or backward.[5] Additionally, unlike previous scripted first-person shooters, the missions in Airborne have no specific start or end point. As the player can land anywhere in the map, beginning the mission where they choose, they can complete the given objectives in any order they wish.[5] The rate at which players become ready for battle depends on their skill at hitting the ground; a poor landing results in notification of a "botched landing", with the player having to spare a few seconds to regain composure. In addition to this, players can instantly kill an enemy soldier if they land on top of them. The objectives in the missions usually have the player taking down 20 mm Flakveirlings, high-ranked officers, or placing Composition B charges on many different supplies (i.e. ammo caches, a railway gun, Tanks, pressure valves, and cannon cars) for mass destruction. The player also has to survive many ambush groups and heavy infantry like a Panzergrenadier and a Nazi Storm Elite, which is a very strong masked man that carries an MG42. These heavy infantrymen come in late in the game though. [9]

The first and most critical part of the mission, the jump. Players can choose where in the map they land by steering their parachute.

Airborne uses a health regeneration system similar to one used in Pariah where the health status bar is split into four quarters. If a whole quarter of health is lost, a health pack is needed to replenish it, although if the quarter is not entirely lost it will slowly refill if the player finds cover and rests for a few seconds. The game also has an unlimited sprinting ability where the player can speed up, however they will not be able to shoot while sprinting. Like other more recent FPS games, Airborne makes use of iron sights, where the player can improve their accuracy by looking down the sights of the weapon. The game's crosshair is dynamic where it will grow larger while the player is running, indicating that firing is less accurate while on the move.[9]

[edit] Weapons

A wide range of weapons is available in Airborne, such as the Thompson submachine gun and the M1 Garand rifle, which have defined previous Medal of Honor titles. However, like most of the previous Medal of Honor titles, the weapon authenticity falls far short of the mark. Grenades can be kicked away, and if one explodes too close, the player experiences blurred vision and shock effects. Players are able to carry two primary weapons(up to 780 rounds), a side-arm, (which are the German Mauser pistol (only after operation Varsity), and the Colt .45) and from 21 to 36 grenades (12 frag, 12 stick grenades, 12 Gammon when fully upgraded).

Airborne uses a weapon upgrade system, whereby the player is awarded with add-ons to their selected weapon as they become proficient with it. This feature is based on the idea that not every weapon in World War II was the same as every other one, soldiers had a wide variety of field modifications and upgrades that they could apply to them. Every weapon in the game can achieve three upgrades e.g. the Thompson SMG evolves to resemble the infamous 1920's gangster weapon of choice "The Tommy Gun" after the addition of a forward pistol grip (for stability), a "Cutts Compensator" to divert the muzzle gas upwards (eliminating muzzle rise during rapid fire) and a drum magazine, increasing ammo holding capacity from 30 to 50. Some upgrades can increase accuracy (by replacing the barrel), increase ammo (by using a Satchel (bag), or even increase the melee effect. When wielding an MP40, the player will pull a dagger for the melee, and for the M12 Shotgun, a bayonet is attached. Travers will be able to tape magazines together or install a special polished bolt (like on a Karabiner 98k or Springfield 1903) to increase rate of fire. [10] Also less well known weapons are available as upgrades, such as the rifle grenade. A notification appears each time a headshot is performed, the player gains a number of kills in rapid succession, or performs a melee kill, all of which earns the player reward points. Even if the player drops their weapon, any others they pick up of the same type retain the upgrades.

[edit] Multiplayer

Airborne features a multiplayer mode for online play. Users can play as either the Allies or the Axis on six multiplayer maps, three of which have been adapted from the single player aspect of the game: Operation Husky, Operation Avalanche, and Operation Neptune. The remaining three maps are all adaptations of multiplayer maps from a previous Medal of Honor title, Allied Assault. While the basic design and layout of the maps are the same, they have been decreased in size, to further balance the two teams. These maps are Destroyed Village, Remagen and The Hunt.[11]

Currently there are three gamemodes in Airborne. The first is "airborne deathmatch" where the Axis must defend against the Allies who are dropping in from the sky. The second is "team deathmatch", in which the Allies spawn on the ground instead of jumping from a C-47. In both teammatch modes, the side that gains the most kills after a specified time or frag limit wins. The third gametype is an objective-based mode where players must capture three neutral flags, similar to the main gamemode of Battlefield 2. The middle flag requires two soldiers to be near it, in order to capture it.[12] The winning team is the one who manages to control the most flags the longest, after a set period of time. There has been some criticism in the MOH community for the lack of a classic non-respawning "objective" gametype, of which many clans and competitive ladders of Allied Assault are based around.[13] While EA has not commented specifically on this gametype, it has been said that all concerns within the community are noticed and those issues will be addressed with future patches.[14]

Registration of an EA account is required in order to play online.[15] Server admins will have the ability to set their servers as ranked or unranked in the future, however only unranked is currently available.[16] The maximum number of players per server is 12 for the Xbox 360 and for PC listen servers, for dedicated servers the number is expected to be much higher, however has not yet been determined.[17] More maps and gametypes have been slated for addition via downloadable content, although a date is unknown.[17]

In an attempt to curb cheating in the multiplayer mode of the game, EA has included Punkbuster with Airborne, and said that they were investigating providing hooks for DMW as well.[11]

[edit] Technical

[edit] Development

Development of Airborne started in late 2004[18] when the game designers wanted a new game that would "really revolutionize the Medal of Honor scene".[19] The idea of a paratrooper-based gameplay came up and as such a free-roaming environment was needed, which became the key focus of the game. Each mission starts with a jump and the developers wanted to make the experience as nonlinear as possible, with no starting points and as such the scenario unfolding in a different way each time, as opposed to previous World War II FPS games where there is a set starting and end point.

The development team even had an actual historical advisor, who is an enthusiast on the Airborne forces and weapons of World War II, attempting to ensure historical accuracy and authenticity. Each audio sound in the game was recorded from hundreds of real WWII-era artifacts, including real weapons, tanks, items, and one of the last remaining airworthy C-47s in the world.[20] The audio element of Airborne is immensely detailed, even going as far as recording two sets of sounds of boots stepping across different surfaces, one for American boots and another for German boots.[21]

Allies about to advance on an Italian position in Operation Husky

Airborne was developed in close consultation with the Medal of Honor community, via forums and summits.[22] Certain community leaders who run Airborne fan-sites were invited to a multiplayer preview summit in July 2007, and many problems were identified that would hamper the game's popularity within the MOH community, the most important ones being lack of a dedicated server and issues with mouse lag and low frame rate. As a result of the summit, the most critical issues were able to be fixed in time for the game's release, and the other issues in time for the first patch.[11]

A single-player demo was released on August 23, 2007, featuring the first half of Operation Husky.[23]

[edit] Game engine

Main article: Unreal engine

Airborne uses a heavily modified Unreal 3 engine. The game's core development was started with EA's acquired Renderware engine, but it made the switch to the Unreal 3 engine in early 2006 which delayed the game by over a year.[24] The engine was specifically designed for DirectX 9 and 10 PCs, PlayStation 3 and the Xbox 360, and supports many rendering techniques utilized within the graphics capabilities of Airborne, including HDRR, per-pixel lighting and dynamic shadows.

[edit] AI awareness

Because of the non-linear gameplay style of Airborne, the developers had to build an entirely new artificial intelligence system to deal with the many ways the player can interact with or approach the computer-controlled allied and enemy soldiers (NPCs), and for them to react to the situation accordingly.[25] With "Affordance A.I.", the characters have an awareness of enemy approach patterns, and also features of the terrain and urban infrastructure that provide a tactical advantage, such as cover, high ground and open doorways. This allows AI characters to take intelligent combat actions based on their surroundings, as opposed to the scripted movements of previous linear FPS games. However as players played through the levels, many said that the A.I began a scripted sequence of reaction, such as being in the same positions every time, and taking the same advantages even when the player takes the enemy on from a completely different angle, which left many gamers somewhat unimpressed by the supposed "Human A.I"[25]

Airborne uses two systems to guide the physical and emotional reactions of the AI characters to what is happening around them. "E-cap" (emotion capture) is used to create more human-like emotions on the characters' faces by blending textures to give the appearance of facial expressions, wrinkles and tension. A "procedural awareness system" gives every character an emotional state such as defensive, nervous, hysterical, etc, and also an awareness of their surroundings and other NPCs, for example an AI soldier that started to move forward would jump back for cover if an ally next to them was shot.[26]

[edit] Expansions and modifications

[edit] Patches

A version 1.1 patch was released by EA on October 5, 2007.[27] This patch enables players to join dedicated servers, as well as fixing various gameplay and multiplayer issues such as the damage dealt by anti-tank weapons such as the Panzerschreck. An update to this patch, version 1.1ds, was released on October 30, 2007, fixing several problems with dedicated server functionality.[28]

A second patch was released on December 13, 2007. The patch adds support for 24 players, edits various maps and adds two new ones, and balances the multiplayer weapons, bringing the total size of the patch to 1.3GB.

A third patch was released on March 7, 2008. This one adds new features and two new maps to the game and also edits various existing features. The updates' size is 1.1GB because of the 2 new maps and because all maps were edited to include Objective mode. The dedicated server released on the same time as patch 1.3 was a new build because patching the existing server is as big as a new one. It is also stated that a Linux version of the dedicated is being worked on and will be released soon.[29]

[edit] Third-party mods

EA had expressed a desire to make the game extremely mod-friendly.[30] EA had said that an SDK/MDK would be released on their website soon after the game shipped, along with tools export/import models in various 3D editing programs.[31] However, such support was not forthcoming after release and there is little appetite in the MoH modding community to work on the game.[32] EA has stated that the mod tools will not be released. [33]

[edit] Audio

Soundtrack

Medal of Honor: Airborne was released July 31, 2007. It features the in-game tracks and musical scores of the game, all of which were composed by the award-winning Michael Giacchino, who also composed scores for some of the previous Medal of Honor games, including the main theme for the whole series.[34] The Airborne soundtrack has been said to be based on the Medal of Honor themes of the past, but "brings a dark uncertainty that communicates the ominous journey of the first US Airborne combat troops".[35]

[edit] Reception

[hide] Reception

Review scores
Publication Score
Games for Windows 8/10[36]


Upon reviewing the game after its release, IGN awarded Airborne an overall rating of 7.9/10, saying that "Airborne, while not perfect, is definitely the best game in the franchise to come along in quite a while".[37] GameSpot awarded the game 7.0/10, saying "the single-player campaign doesn't get cooking until the last two levels, but those two levels combined with solid multiplayer make it worth enlisting in Airborne."[38] Press Start Online stated that Airborne was "a Medal of Honor game that's not only good, it demonstrates a level of imagination and innovation that's becoming increasingly rare in the genre".[39] As of November 1, 2007, Airborne has received a GameRankings average of 78% for the PC version[40] and 75% for the Xbox 360 version.[41]

Many features the community expected of a 2007 first-person shooter were not included with the game, such as support for dedicated servers, LAN support, content downloading, in-game remote server administration capability (RCON), and support for more than 12 players.[citation needed] Furthermore, the community has provided EA with an extensive list of bugs including instances of clipping, unresponsive controls and HUD design flaws.[42] There has been discontentment with perceived hypocrisy from EA, who stated during the game's development that issues addressed during the July 2007 multiplayer summit would be included, however this is not the case.[citation needed] Some gamers feel that EA has not learned from the dissatisfaction with the previous Medal of Honor title, Pacific Assault which also experienced issues with game playability.[citation needed]While many gamers are skeptical that EA will continue support for Airborne in the face of community discontent, some even as far as nicknaming the game "Stillborne",[43] the EA developers have maintained that they will fully support the game and continue to provide patches to address the community's concerns.[44] PlayStation the Official Magazine gives it a 3.5/5 and even states "Medal of Honor: Airborne is outrageously beautiful and among the best looking titles on the PS3."

[edit] Historical Inaccuracies

During the mission "Operation Neptune", the player is able to see the Utah Beach landings of Operation Overlord while in the air. This historically never happened, seeing as the area around the beaches was a restricted airspace, one hour before, during and after the beach landings, that was reserved specifically for fighter and bomber support. Also, the 82nd Airborne had nothing to do with the actual capture of Utah Beach, which historically was captured by the 101st Airborne and the fighting was almost non-existent, seeing as the defenders were Soviet POWs drafted into German service. An airdrop would never have been authorized in reality.[8]

The final level depicts a combat jump over a Flak Tower in Essen, Germany during the mission "Operation Der Flakturm". This is historically incorrect, seeing as there is no Flak Tower in the city of Essen, and the 82nd or the 17th Airborne divisions have no record of a combat jump over a Flak Tower in World War II.

MoH:Airborne - "Nazi Storm Elite" soldier.

Also, from the third mission new "boss like" enemies are attached to the game, infamous "Nazi Storm Elites". The Nazi Storm Elite is a German super-soldier who wears a gas mask and is strong enough to wield an MG42 machine gun as a man-portable weapon (Though it is possible to carry an MG42, it was not fired from the hip as the recoil was too great for accurate firing, the weapon's extreme rate of fire combined with its high recoil made it very unstable handheld), and is apparently wearing heavy body armor that allows him to survive more than a dozen assault rifle shots to the chest or 3 to 4 headshots from a rifle or assault rifle. Fans of historical accuracy are doubtlessly up in arms at the Castle Wolfenstein pulp-fantasy nature of such enemies.

| url = http://ps3.ogl.ru/game/read/1021976591
| publisher = ?
| date = 2007-12-13

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